

This began in a dense, oppressive jungle like those from the original Far Cry, but Hocking commented that the demo began in this area only to show that there will be jungles like those of the first game. Hopefully this cyclical example gives an impression of the sorts of dynamic systems at work in Far Cry 2.Īs for our demo itself, we saw a brief section of the game where the player had taken a mission requiring him to attack and destroy a fuel depot. Heck, we saw a grassy field catch fire from an exploded fuel canister, and the fire actually began to spread in a particular direction simply because the wind was blowing it that way.


Those trees can be broken apart, and that grass can be flattened by a passing jeep-and they can both catch fire from any incendiary source, by the way. The same goes for falling rain and howling wind, the latter of which will realistically blow tree branches, grass, smoke from fires, and dust from the ground in the same direction it's moving.

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The game simulates full weather patterns and air currents, so when you see clouds in the sky, they aren't there because an artist painted them on the skybox-they're there because the atmospheric conditions were right for clouds to form. The organic nature of Far Cry 2's world doesn't stop at its residents practically everything we saw during the demo was dynamic and realistic, thanks to the new engine Ubi Montreal has built from the ground up for the game. Weather patterns, foliage, and even fire will obey the laws of physics. The game will even populate its world with the other selectable characters you didn't choose, and they'll act as agents who are also working in Africa, whom you can befriend and count on in a tight spot. But it will be up to you whether you take missions from or against those two factions, ally yourself with them, try to take them down, or play them both against the middle. You can even take out one of those warlords, and his number-two guy will simply become the new warlord. Both warlords have a command hierarchy of captains and lieutenants, and if you happen to kill one of those underlings, the guys below him will move up to fill the role. Everything else is mutable, based on your actions, allegiances, and chosen missions, and ultimately the cascading effects of all those choices you make. The only plot and environmental elements that are set in stone-the story's "superstructure," as creative director Clint Hocking puts it-are those described in the previous paragraph. Put simply, Far Cry 2 is the closest game we've seen yet to a true "open world," and that's not just because you can roam around the entire game without ever seeing a loading screen. Your goal will be to use that gun-or any other destructive means you can employ-to take out the Jackal, and what you do between that opening scene and the eventual completion of your mission will be up to you. But he'll leave a pistol by your bedside before he leaves, just in case your sickness gets too bad. As the game opens, you'll awaken in your hotel room stricken with malaria, with the Jackal sitting across the room and saying words to the effect that you're so pathetically incapable, he won't even bother to shoot you. This arrogant scumdog is supplying two African warlords with the weapons that are keeping their conflict raging-and tearing their beleaguered nation apart in the process. This time around, you'll choose one of around a dozen mercenaries and undertake a mission to assassinate an arms trafficker known only as the Jackal. We'll start with the storyline, which doesn't seem to be connected to the first game at all. A core technology team at Ubi's acclaimed Montreal studio has been working on the game in secret for over two years now, and even though it's still weeks away from even entering alpha stage, the hands-off demo of this PC-only title that we saw today at Games Convention went so far beyond the design of the original Far Cry that we don't even know where to begin talking about it.įar Cry's action moves to the African savannah-and there's a whole lot more to it this time around. LEIPZIG, Germany-Considering that Ubisoft acquired the rights to Crytek's Far Cry and subsequently pumped out a slew of middling console ports and quasi-sequels, we were inclined to write off the original island hop's first true sequel, Far Cry 2, as another quick cash-in.
